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- Iterate ideas, testing and changing throughout the lesson and explain what their program does.
- Use nested loops in their designs, explaining why they need two repeats.
- Alter the house drawing using Python commands; use comments to show a level of understanding around what their code does.
- Use loops in Python and explain what the parts of a loop do.
- Recognise that computers can choose random numbers; decompose the program into an algorithm and modify a program to personalise it.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 1 and 2: tinkering with a new piece of software, predicting what something new will do and exploring something independently.
Lesson 3: understanding basic Python commands, decomposing a picture, ‘remixing’ a project by tinkering and choosi Python commands for a
purpose
Lesson 3: understanding basic Python commands, decomposing a picture, ‘remixing’ a project by tinkering and choosi Python commands for a
purpose
Lesson 3: understanding basic Python commands, decomposing a picture, ‘remixing’ a project by tinkering and choosi Python commands for a
purpose
Lesson 3: understanding basic Python commands, decomposing a picture, ‘remixing’ a project by tinkering and choosi Python commands for a
purpose
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.
Using loops and random numbers to generate Mondrian inspired artworks.